These spells can be used by the Commander during battles separate from monster turns as long as she has the Mana required, and offer both offensive and defensive buffs and debuffs, as well as things like health regeneration. Each time the Commander levels up while out on a mission, players can choose to either unlock a new spell in her Spell Book or improve an existing one. Gaining XP is a key part of doing well once a mission begins, as it allows the Commander to level up. Things like puzzles and strange structures dot the map too, often offering special rewards or XP gains, making each mission one that rewards exploration. Players will also find valuable rations that are needed to feed troops every day - without rations, starving monsters will become weakened and not fight as well. Granite, iron, and red crystal were the main 3 mineable resources seen in the preview, but players will come across even more later in the game. Related: Silicon City Preview: A Retro City Builder With A TwistĪs players move their party across each Dragoness map, they'll encounter a myriad of different collectables and structures along the way. A Camp can be set up in each new area, meaning players can begin to recruit from increasingly diverse pools of monster candidates when creating their battle teams. As the Commander travels the landscape - accompanied by an adorable pangolin named Natiq - many different types of environments will have to be traversed, from snowy mountains to deserts. Much like the Might & Magic series, players have many different fighters at their disposal.
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